Items where Subject is "700 The Art, Fine and Sport/Kesenian, Hiburan dan Olahraga > 794.80952 Japanese Electronic Game/Permainan Elektronik Jepang"

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Number of items at this level: 5.

C

Cesar, Ridwantoro (2024) REPRESENTASI ZAMAN SENGOKU DALAM GAME NOBUNAGA NO YABOU : SOUZOU DILIHAT DARI SUDUT PANDANG SEJARAH. Other thesis, UNSADA.

L

Leo, Aditya (2021) PERAN GAME POKEMON GO SEBAGAI SOFT POWER DAN SOFT DIPLOMACY JEPANG. Other thesis, Universitas Darma Persada.

Leo, Aditya and Indun, Roosiani (2021) PERAN GAME POKEMON GO SEBAGAI SOFT POWER DAN SOFT DIPLOMACY JEPANG. Jurnal Bahasa dan Budaya Jepang, 4 (1). ISSN 2807-7709

S

Sathreeyo, Zakitufonov (2024) DAMPAK MEKANISME GACHA DI DALAM GAME ONLINE TERHADAP GENERASI Z. Other thesis, UNSADA.

Stella Vania, Frederica (2018) Sejarah Perkembangan Kantai Collection di Jepang. Other thesis, Universitas Darma Persada.

This list was generated on Mon Nov 4 17:27:59 2024 WIB.