Noora, Milani (2019) The Use of Hangman Game as a Strategy to Improve Students’ Ability in English Vocabulary: Descriptive Study of Grade 9 Students in Grow English Course. Other thesis, Universitas Darma Persada.
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Abstract
Indonesian students usually feel bored in vocabulary lessons because they have not changed their learning habits, such as writing words on paper, trying to learn by heart or learning passively through the teacher's explanations. To help students find language classes, especially vocabulary lessons more interesting, and to achieve more from games, we conduct action research to find the answer to the question, "Do games help students learn vocabulary effectively, and if so, how?" However we single out the component of games to study that in isolation. We begin action research which includes applying games in our own classes, observing other teachers' classes, and interviewing both teachers and learners so as to elicit students' reactions, feelings and the effectiveness of games in vocabulary learning. The research shows they are effective in helping students to improve their vocabulary building skills.
Item Type: | Thesis (Other) |
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Uncontrolled Keywords: | Vocabulary, Games, Improve skill |
Subjects: | 400 Language/Bahasa > 401.4 Language and Communication, Lexicology/Bahasa dan Komunikasi, Leksikologi |
Divisions: | Fakultas Bahasa Dan Budaya > Bahasa dan Kebudayaan Inggris |
Depositing User: | Fachry Al-Tolah Perpustakaan |
Date Deposited: | 18 Sep 2020 14:15 |
Last Modified: | 18 Sep 2020 14:15 |
URI: | http://repository.unsada.ac.id/id/eprint/1461 |
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